The other day Gabe Newell (Gabe Newll), the famous player and part -time co -founder Valve, gave a lengthy interview to the American publication The Washington Post, in which he shared the principles of the work of his company, and also explained why we could not see the release of new Half-Life Every year.

According to Newella, at https://casinosnogamstop.co.uk/review/gxmble/ the dawn of its existence Valve was a small studio that managed to make a rather decent computer game with a single campaign. The success of the resulting Half-Life It turned out to be so deafening that the team could calmly allow itself to rivet the sequel after the continuation, completely without thinking about any game innovations, is honestly admitted Gabe.

Yes, only, as it turned out, people in Valve Creative and not very greedy picked up, because it was collectively decided to move into the opposite – not yet taken away at that time – the side. At their own peril and risk, the developers took up multiplayers, after which they generally switched to create a Steam digital distribution service.

Apparently, approximately then, one of the key requirements of the company for its employees was formed. Boss Valve emphasizes that in employees the most important flexibility for him, and this applies to both temporary frames and projects performed. The ability to adapt to any given conditions allows wards Newella Do not get hung up on any one role or task, but move forward with consumer interests.