A few months later in Elite Dangerous it will be possible to purchase a ship that tolerates other ships. On Gamescom 2019 Frontier Development introduced a trailer for aircraft carriers and told a little detail.

Each pilot is allowed to have no more than one aircraft carrier, and it costs a lot of money. Up to 16 ordinary ships are placed on the aircraft carrier: eight large, four medium and four small. The owner himself is a list of players who can land on his aircraft carrier.

The aircraft carrier allows you to replenish the supplies of the ship, refuel and carry out repairs. The giant has calculations that allow you to focus on certain activities: freezing, mercenaries, piracy, trade, smuggling, mining, study or rescue operations.

All aircraft carriers can make jumping for 500 light years. However, for such a movement, a unique fuel resource will be required.

Aircraft carriers will appear in Elite Dangerous in December and will become available to all players. In September, an update of a smallest will be released for a space simulator, where the quality of life will be improved, and the nearest major renewal will be scheduled only for the second half of 2020. What will happen with Elite Dangerous next year, Frontier Not yet clarifies.

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Elite: Dangerous

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There was an alternative title:
"So huge that even your mother will be together – a aircraft carrier trailer in Elite Dangerous"

Ondrei himself proposed and did not want to leave him: with

I am drawn to write … And https://mindepositcasino.co.uk/slots/ what is there at Hoch. Star Sitizen.

There are enough deep mechanic in the elite (they really begin to quickly ask because they practically do not change), only this does not help the depth of the game very much. How to sit down on the station? You need to request a permit, having received permission to fly to the designated site of the docking, release the chassis to align the ship and begin to lower. And what is the station itself? Shitty sign with buttons. And almost the entire elite consists of this. Deep mechanics, superficial aspect.

In the NMS, I will get tired of listing methods of interaction with the world. Run, swim, ride, fly, building a base, terramorphing, buying large ships and fleet, you can run around the station, there are different NPSs with which you can interact, you can find different goodies at the station if you study it if you are studied. You can run on your large ship to equip it and even land on any purchased frigate. The game found a place not only for the main plot but also for several side branches. The game has nominal characters with my lorus and background, and what is there, if in the elite in 15 hours I saw the whole game (with the exception of content additives and rare events for which you need to have breakfast with leproson asses), in 200 hours I was convinced of this. About the NMS for 100 I can’t say that, the game no, but it will throw something new. And the elite … In fact, this is an interesting experience by playing it for 100 hours you can write a whole book "What is missing the game". And the flight mechanics alone is not enough.

No, well, here you are already picked up, dear man.

The elite is superficial, until you have a picked all the mechanics. Fortunately, no one leads by the pen. But she is sooooo losing SC in terms of physics and a flight model. In SC, although she is rough, but much more fun.

And nms … oh-vay … flights on the boat have nowhere to go.

It’s interesting, the cities are some kind of the size of a planet, and another nonsense, where there are before hollow inside aircraft carriers)

And rightly, to leave such a title would be the top of the amateurism. After all, someone’s mother might not to fit.

As I already wrote – physics in SC rough. Well ok, let it be a prototype. But even now it is much more fun. The dogfight is faster, boats are cheerfully drifted at high speeds and the offset along the axes is fast as diarrhea after yesterday’s Shavukha.

You are right about NMS. But in this game I was interested in the mechanics of flights between the planets. But she is boring, t.To. The game is not about that. So I made a refanda and went further.

I’m not waiting already. Sometimes I play what is, I purely in the joke dogfight mode.
I do not think that the beta project will happen in the next 5 years ..

What is the arcature expressed? The fact that Flight Assist is on default? Or that there is no more realistic model of physics that allows endless acceleration?

Well, it is not in SC. And in the elite he was long before, even in Frontier: Elite 2. They abandoned him both there and there for quite rational reasons: simplifying the gameplay, the ability to take and play, and not study what orbital mechanics, gravitational maneuvers are, and all the other that the players need KSP, for example. More precisely, not that they refused-the foundations for the formulas of physical processes and there and there are quite accurate, but there are internal technologies that explain the impossibility, for example, endless dispersal. In SCs it is IFCS, in the elite – the on -board computer of each ship. And both technologies take over automatic corrections in the issue of astronavigation and this is explained, albeit with a stretch, the presence of the “maximum speed speed”, while for the game itself, in terms of development, this restriction is forced to synchronize events, because they are online game.

Oh, well, I would not start from the position of Arkada/Simulator. This is a very slippery topic.
Tashchita in the elite is honest-heavy ships (for example, the cobra is close to Katlas), and the low speed of tanking/screening is due to small maneuver trasters and counterds (controlled by autopilot), the work of which is clearly visible from the 3rd person mode from the 3rd person. And with the disconnected autopilot, the blanks generally behave very reliably. In Eleeti, this mode is more complex than the "deckal" in SC. Behavior in the proximity of space bodies is also ± believable.

In general, I did not talk about realistic. Only about fanning. And with half the’et in SC there is more.

Let me wedge into your srach, gentlemen of Zhduna. Normal physics in the elite, except that it is impossible to use gravitational slings. However, all concessions are the norm in favor of the fact that the threshold of entry 5 years ago was prohibitive and had to literally teach new players to take off, sit down, explain for hours about the axes, rolls, tangas with them. I know people who could not even fly out of the station.
And you wait, wait)))

It is tolerant for the arca, but in fact it is a flight model of a air truck, not a spaceship,

How is it not if it is and works, ash a stump that it will be adjusted along the way, but the foundation was ready many years ago, or it is on paper?, I can’t understand you?, And somehow I can’t particularly recall the famous cosmosims with such a yoke for realism-> but without fanaticism, or full simulators where there is nothing else, or a la elite.

I am more pleased that cars there directly interact with the pulse of the engines, they literally bring them in movements in the right direction of engines and trasters, for example, the loss of them affects the flight model as in IRL, and do not act by the will of the mythical horse in the vacuum, in fact there the flight model is archaism from the cosmosyms of 90s, in this regard, everything is very cool, very cool, very cool even somehow ridiculous when they are trying to compare them.

Normal flight model in the elite. Not without problems. But it will go. There is no flight model in the UK, there is a prototype of the flight model. It’s how to focus on Anfem Dreams with E3 – and say. Well, see how he played. Learn.