Despite the fact that the Universe of Warhammer 40k is almost completely devoted to waging a futuristic war with the use of small arms of all kinds of forms and types, franchise jockey. This is either a disgust of the awkward Fire Warrior, or some Darktide, which looked very promising, but in the creation of which the grave vodmosg decided to abandon the solitary regime of passage, making the project completely multiplayer. And therefore, it turns out that in addition to the acceptable Space Hulk: Deathwing in the context of the shooters in the Universe of the Eternal War and there is nothing. Not Boltgun, in fact, present a Warhammer face in this genre.

Since 2021, we have for a path of "Jokers in Vahe" there is such a copy as Necromunda: Hird Gun. And this is far from as bad as we are accustomed to expect. On the contrary, the game turned out to be quite decent, albeit with oddities.

Funny in this case is that an ignorant viewer runs the risk not even understanding that he plays a work on the Warhammer franchise – I regularly remind only the ornaments of the Palatine Aquille – the Holy Symbol of the statehood of the Empireum, and some types of weapons, such as a bolter and plasmagan. The rest of the setting is more like a variation of "crazy max", but in monstrous underground spaces. This is due to the fact that the "necromund" by its nature is a relatively separate part of the setting of the eternal war, which is not much intersecting with a large "Varhammer".

The following words can characterize Necromunda: while huge imperial vessels run at distances of hundreds of light years, and millions of soldiers enter the war and die, restraining the enemies of mankind, in the depths of the cities of a single planet, the clans of the all kinds of cuts cut each other for the territory, influence and resources.

Of course, all these brawls of the homeless are strung by the volume of its own Laura, and each of the gangs has characteristic differences, and even, excuse the emperor, philosophy. But I myself am the world of "necromund" almost unfamiliar, and the game, in turn, does not try to open this part of life to the newly -minted player. I don’t even know who is to blame for this more – the scriptwriters of the game or those who translated the game into Russian – I think this time they worked together as Biba and Bob, because from the text inside the game it is not clear at all. From the very first minutes, the reader is dumped from a dozen items in the spirit of "neon scolopenders from silicate corridors, led by the Shushtamaster, hid with the captain Overdud with the bandits from the factory gaps, while the daring spell with his detachments of the purely wished with the help Mine for a further assault on the southeast of the sole farms, so go and get for me a hook of a gang of pigs, until it contacted a brigade of burning hornets from tart depths ". The above examples are fictitious, because I remembered at least something that pours the game from the very first dialogue lines on me.

Despite the fact that structurally the plot does not represent anything complicated, to realize from the first attempt who, where and why, it is strongly impossible. Or my mental development coefficient is not enough – I don’t know. Nothing makes me feel as stupid as the plots of spinning joking.

If we somehow try https://lowdeposit-casinos.co.uk/review/gxmble/ to systematize the plot component of the game, then we are a hunter for the heads who hunted someone and whom someone attacked and almost killed, but someone saved us, implanted us a highly valuable implant straight to the head and offered a deal to eliminate someone there. As a result, it turns out that this someone ordered us his own sister, that he had concealed from us, and the implant in our skull is something important for her. or not. I can’t talk about the plot of this game. Maybe I read these dialogs for a sore head, but I do not remember a more clumsy and low -link reading, so I apologize.

Perhaps, after the subsequent passage, I will navigate in this plot slurred a little more confidently, and I am quite aimed at returning to the game, and since Necromunda is plot: Hird Gun does not particularly pretend even without taking into account my possible dyslexia, it is time to talk about really important things.

How it is generally played. I met the comparisons of Hird Gun with Doom Eternal, but I myself did not play the last one and I can’t say anything about this. Comparing the “necromund” with the examples familiar to me, I would say that this is such a quake 3 and The Darkness 2 hybrid, where the first moves the speed and verticality of gameplay, and from the second, the fierce squeezing of the gashter and continuous shooting, often unpretentious, as well as cruelty.

The phenomenon of the "Starfield" by the flock of Todd Howard turned such words into a meme, but the first couple of levels into Hird Gun really need to be endured, since they leave very ambiguous impressions – enemies climb from all the cracks and very nimble, the hero himself is slow, devoid of all his future opportunities, and its initial weapon is impractical and simply wretchedly wretched. Therefore, such fights do not look like dynamic jumping in the arena, but rather as invalid attempts to hide from annoyingly rushing around the perimeter of targets. The experience of communication with the game also spoils such a gamedic solution as power shields-because of them, some goals have to bite, with which again there are difficulties due to low-power initial weapons. Another strangeness of the game associated with shields is their visual display – opponents in the game are always surrounded by this light -star membrane. It is clear why this was done-in the darkness and clutter of industrial tunnels, crossing the perimeter at high speeds, the player should always see his target, but this was done somehow clumsy and unsatisfactory. Most often you don’t see at all exactly who you shoot until you break this shield or you are close to its carrier. Yes, and it looks narcically careless, because the personal generators of the power field in Warhammer are unusually rare, and even the space marines do not use it, but here each underground rat has its own device.

High-speed movement in level is achieved due to the presence of a hook-cat in the hero, with which he is rapidly moving vertically or completely attracts himself to the enemy for an imminent execution. Also, the player’s character is capable of running along the walls, but there is almost no space in Hird Gun for such, and objectively this is not necessary and is forgotten almost immediately after its discovery. Among other remarkable skills, we can distinguish the aforementioned executions conducted in close combat within a special resource scale, slowing the time, activation of a kind of “berserker” regime with switching to near -battle weapons, a shock discharge and a couple of more abilities for surrendering. Almost all of them are needed and useful, and along with weapons serve as an object of pumping for currency.

In general, Hird Gun can be attributed to the category of luters-shots, since weapons, and different other junk, is divided here in quality in the usual coordinate system-rare, epic and so on. And I would inevitably have problems with this, but the game restrains its Ludomanian ambitions and by the middle of the game I already had a whole collection of epic trunks of quite decent combat characteristics. It is proposed to extract such weapons and trays to it from chests hidden at levels. I do not like this solution at all, because I can’t stand the shooters who put the dials and their endless growth at the head of the process, but in Hird Gun this is done more or less human and not annoying, or even forget about this at all. Although, for example, I never met a high -quality shotgun for the game, so I had to refuse to use this type of weapon. Fortunately, when an enemy enters the enemy, a hail of numbers does not fall out of that – make a game such heresy, I would drop it immediately and now I would not have been led, and with everything else you can live.

The game, to her honor, does not abuse the player’s time and is a series of linear levels. Levels, by the way, beautiful and remarkable, as diverse as the setting and place of action can allow. At first, my thoughts crept in that some examples of graphic art, I’m even too fast, but Hird Gun is even generous with beauty, but not wasteful, and re -uses his locations for side tasks. There is nothing special to say about them – this is, as a rule, an adventure for 5 minutes, where with different formulations you need to break the right number of pieces or eliminate a different number of enemies. Again, nothing interesting, but does not oblige to anything, unless you strive to complete the character’s pumping completely. Even in the game there is supposedly there is some rating among customers, but I doubt that this is needed at least for something. It’s only funny that, among other things, you can work on the genoculture.

By the way, yes, the game has genocrats. This is a fleeting but memorable episode in which the player opposes hundreds of these creatures, which secluded in the bowels of the beautiful human metropolis. For others, it remains a secret why people disappear in this region, although I would not say that genocultists carefully hide their presence – they made and hung huge ornaments with their heraldry on the walls, which is stupidly, but funny. As, however, the fact that the main hero-mercenary copes in the battle against these xenizhovs is much better than the same space marines, but, again, conventions.

I will give a little honorary graphics – Hird Gun, in my modest look, looks very decent, while not being demanding on the configurations of iron by game. More than that, the picture in the game, for obvious reasons, composed in dirty gray colors, in the process of dynamic battle is not mixed in impenetrable mess and does not disorient the sharpness of textures-for the game, in which the battles occur at high speeds in several planes, the most important important is important. Well, as noted, in Hird Gun there is simply something to see, which is especially pleasing after the stingy on the interiors of Space Hulk: Deathwing.

There is nothing special to say about opponents – everything is also quite expected here. Ordinary members of the gangs are shot relatively easily and cannot seriously harm if they constantly be in the movement, while the fire and ambots require pouring a huge amount of ammunition into their skins and seek to reduce the distance with the player. There are psikers who are not moderately blown up secret from the Inquisition, which pour the player with fire and are constantly teleported, and someone like an elite infantry. All this varies visually between three main gangster groups, but the principle remains the same. The game also has bosses and bosses these stuffy. The final one completely exhausted me, although I defeated it the first time. In general, in the game there are not uncommon when the prevailing number of opponents or an unsuccessful combination of circumstances multiply the player’s health by zero in the blink of an eye, including therefore, I would recommend that Hird Gun be held for average complexity. In this mode, there are enough challenges to the skill and reaction of the player, and on higher condition – I have a feeling – the game will strangle me to death, because I will not even try.

Hireed Gun is not funny shooters from fantasy trunks. The game is quite harsh and cruel – the main character frantically drives the knife into the skull of his victims, shoots the heads and limbs, and in general squeezes blood liters from them. Nobody jokes jokes here either – the game perceives himself very seriously, and it goes to her face.

By the way, I did not mention, but among the arsenal of the protagonist there is a dog. This "instrument" is also a little at first, because the dog is materialized from the air, as in a bad multiplayer game. It is functionally necessary to see the opponents even easier, and to provoke some of them to switch from the player to his pet, well, the dog itself can bite someone. It is noteworthy is not the very presence of the dog in the game, and the fact that the Mastiff breed has lived to the 41st millennium, and the fact that the dog, along with the main character, can be pumped. And, as in the case of the main character, this is done through prosthetics and implants. But only if the player’s character is visually not displayed in any way, then the appearance of our dog changes dramatically. We can say that we do a real biomechanical monster from our home beast with our home beast-it even somehow became uncomfortable when I saw it.

Well, it remains to complete our conversation with the theme of weapons. There are a lot of it, it does not differ too much on the principle of use, but each sample is remembered in its own way, or even has advantages in one or another situation over the other. Despite the setting of the game, where the entrance of human armies, as a rule, is laser weapons, we will use mostly stabberes – the same firearms from our reality. Stab-River, -ure, a machine gun, something like a submachine gun, a shotgun, finally. The similar principle of action has a bolter, which is not given to the simple mortal, not only to shoot, but we will write off everything on the augmentation of the protagonist. There is a laser rifle, whose presence leads to secretly wings of the war, but there are few such opportunities in the game, as well as the plasmagan, which I hardly used and therefore can not tell anything. It is strange that I did not come across the good old lasgan, and is it at all in this game? It seems to me that it is not at all. The most numerous type of weapons in the Imperium, and in the game it is absent, because.

In general, this is all that you should tell about Hireed Gun. The game received mediocre reviews from the press in the region of 5 out of 10 – the ratings with which I tend to disagree with, because the game is at least good in the main thing – it is fervently and pleasant to shoot here, the weapon rattles as it is required, and the opponents are satisfactory under endless bursts of the shots that the player puts on them. At the same time, Hird Gun is not a brainless bullethell-shutan and the game requires the player to realize all his agility and skills, being a deceptively simple. Additional skills of the character, such as the ability to cover considerable distances and climb high positions, are woven into Hird Gun very organically, are convenient to use and, most importantly, we need. There is almost no grindwall-without bothering, I got almost everything that I would like, and out of 12 hours spent on the game, I was engaged in additional tasks for no more than an hour to fully discover all possible pumping ways both at home and in the dog. The game, in truth, is no less than advantages, like the difficulty curve, when at the same level you tirelessly scatter the waves of enemies, and at the next you already press in the corners, because you are imprinted in the ground by impenetrable foreheads, but nothing of this is critical, and Hird Gun gives the player a sufficient set of instruments to get out of such situations. Again, at an average level of complexity – I do not consider it necessary to tackle Hird Gun at higher settings. The game does not depend much on his setting – even being a fan of the Warhammer universe, I did not understand the hell that was happening here. And it’s just nice to distract from pathos and daily heroism of the soldiers of the Imperium, looking beyond the other side of the world of the Eternal War.